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Everything posted by Johnathon
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Well, it looks as though we're going to get the German, French, and Spanish translations of the game (not that I speak/read any of those languages fluently, but it's nice to know that others will be able to enjoy it too) :D
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EGA version of the SpaceVenture prototype dome
Johnathon replied to mrtnkl's topic in Andromedan Spaceport
Those are so very cool, Mr. Tnkl. A mi me gusta mucho. :) -
Hey hey there, I think, if I may share my feelings on the matter (not that there's anything wrong with what you've said, I respect your opinion, I just have some quite opposite views on it, and would like to share them), I think you're making some conclusions that are a bit too... "absolute," and they don't need to be. When we pick apart the elements of the games that we liked or didn't like (at least when I do so) we[/i] are only critiquing, not criticizing. I personally love EVERY single one of those Space Quest games. Just because some aspect of the game didn't fly well, doesn't mean the game itself failed. After all, computer games are not novels (I just like to see when novelistic elements are handled as such.) It is arguable indeed that perhaps some fans may be better at writing more... 'credible' creative fiction than the game designer(s) had, but then; how many of us here are professional novelists...? When Space Quest had it's day, we played it because we loved it as a comedic computer/gaming puzzling experience above all. It goes without saying that some of us enjoyed/took the stories more seriously than others; but overall, I'd say the game's delivered in due portions. Which really would have been more important: the plotline/character interactions, or the jokes and the special effects, and the puzzles? Furthermore, these game designers worked under a tight schedule in a fast-paced evolving market. I don't really beleive it's possible to compare or judge their writing abilities, for better or for worse, because these games aren't necessarily a representative sample in that regard. While you very well may be correct that the games wouldn't survive today's market, I don't necessarily believe that's true. I haven't seen it. All I saw was SQ 7 getting cancelled AGAINST the will of the fans, I would love nothing more than to see the Two Guys acquire the SQ IP back, and for them to allow Josh Mandel and his fan crew release that SQ7 that has been collecting virtual dust. I will also add the very fact that SpaceVenture (while not EXACTLY Space Quest), because of it's ability to be successfully funded, despite the odds, and despite the longer-than-a-decade that Space Quest fans have had to wait - demonstrates that Space Quest's time is not necessarily over. I mean, the kickstarter was only run for one month, and not everybody uses the internet that much, and out of those who do, not everyone who uses the internet necessarily thinks to look for spaceventure or space quest. How are we to know how many people there are out there, who remember Space Quest since 1998 and before, whom wouldn't be overjoyed to find a copy of SQ7 sitting on the shelf at their local Walmart...?
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Jared, Jess, I agree with these points. I'll admit we can't scrutinize SQ6 (being a computer game), purely based upon looking through the lense of character development and creative writing (I mean, it had alot going for it that other games in the series didn't, and it WAS quite a funny and enjoyable game). Though, it is quite clear that Stellar's (and others') character(s) were desperately forced. If we are to believe that Roger knows/knew Stellar before we did, we are pretty much required to believe that he spent quite a bit of time with her between the end of SQ4 and the beginning of SQ5 (and additionally, for whatever reason, did not see her at all at the academy in SQ5 before getting onto the Garbage Scow; because SQ6 opens up with Roger immediately being tried for his "crimes" post SQ5 (he's still in his uniform). Unless, that is, there was an extensive waiting period and he met her via brig visits. That's taking us pretty far back, and making alot of 'convenient' assumptions.
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Hah! Troels, I just happened to watch your 3rd conundrum video, and you even cite it: "****ing human pretzel, man!" I suppose I really should have known. Dug myself a nice holograve, haven't I? :)
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Yeah, that's what I meant. :blush: I'll be honest, the Space Quest series ranks up there with my favorite films of all time, like Jurassic Park, Star Wars (the original trilogy), and Independence Day. As such, they all came to this point (quite a few years ago), when playing them (or watching the movies aforementioned) would only feel like propelling myself with my legs as I walk. So second nature and familiar, that the original emotional high had been drained out of it. Therefore, I tried not watching Jurassic Park for about 10 years (I'm not kidding), and every time I come back to it, it's still just not the same. This is the price I pay for overindulgence in my youth; for having watched the piss out of it, like 5 times a day, from age 9 until 12. As for Space Quest, I'm afraid I haven't forgotten all the puzzles yet, so I'm trying to hold out longer before I start playing them through again. I fear it may not have been long enough as of yet. :D
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Share Your Twinkie Nose Tuesday Submission!
Johnathon replied to Tawmis's topic in World O' Fan Wonders
Nah... They're... "delicious and nutritious!" :) -
Damn guys! Perhaps a picture of Roger having been twisted into a pretzel by the predator of SQ2 would have been more funny? I mean, it's not that far-fetched/unheard-of for people to be tracked down and shot by a stranger due to online activity/interactions. Do we really need to scare the guy half-to-death :D
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I thought SQ6 had a great sense of parody/humor. I outright loved that game. Though the plot was quite disjointed/force-fed.
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Lol, Chris, I don't recall having had so much trouble with it. Though it's been a long time since I've played it, I remember I was able to notice a correlation between what was typed in and the approximate degrees that the lasers would then turn. EDIT: The more I think about it, I believe I recall it had something to do with which column/row the buttons were in. Something about that correlates to how far the lasers turn.
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Really? Is that what they did? They thought you? Lol, so sorry, that was too easy. :D
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Very nice piece there. Very nicely composed. :y:
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I still attribute my early success with typing and w/ computers in general to Space Quest 3, Gold Rush, and Police Quest 2
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Well, 8 months, 12 months... Who can complain after waiting all these years? :)
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Library of Space Quest fan game assets
Johnathon replied to Troels Pleimert's topic in World O' Fan Wonders
It's Ferde-licious, rock rock! It's so delicious, he keeps those... [girls] on rock rock! :D Er uh- yeah... somethin' -
I believe many more people (if not everyone) has an innate artistic ability even when they do not believe so. It just needs to be drawn out. It is a common misconception that all the great artists were prodigies like Michelangelo, or mathematical/perception geniuses like Don Bluth, who can swiftly form and shape a piece perfectly on the first try. For the majority, all that's necessary is a vision and the desire to make it into a reality. There's a saying I'm fond of: An artist is only as good as his/her reference. Another one I'm also fond of: Drawings are like wine, not milk; the longer they sit, the better they get. One of the the most useful lessons I learned in the fine arts (and this is no joke), was that an eraser is one of your most helpful and important drawing tools. Yet; until people experience failure, and continue following through with the technique, in the face of that failure, they don't acquire a confident grasp of art, or begin to develop their own style. I have had experiences in my early days in the field, having spent 12-20 hours on a piece, only to have to scrap it and throw it away, and that final prototype of it, a week later, being hailed by the professor and entire classroom. The bottom line is, everybody misses 100% of the shots they don't take, and things ALWAYS become better with practice, they have to. If I were to show you some of the earlier screenies I did for OEOE when I was 18, you'd being laughing at me, honestly. I do believe that those seeking to unleash their buried talent (that is, to get the juice out of the orange, so to say), would do well to sign up for just one drawing class over a summer or even fall or spring semester. One evening class, that meets for three hours, one day a week. Within 4 months, you'll be amazed at what you were always capable of, but just never had loosened up or falled enough times to get to that point of development in your artistic ability. If you can dream it, you can learn it. It's people without vision who can't make good art. It's only people WITH vision (such as yourselves, and I mean that as a respectful compliment), who haven't honed the skill YET; who blindly believe they are incapable.
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Lol, this reminds me of how annoyed I became at one point in my recent past by an english faculty, who scribbled in red on my essay "Shades of Welty," before I had ever read a piece of Eudora in my entire life. I think it's ridiculous sometimes to the extent people will try to protect every single microscopic, generic or obvious idea (assuming it even classifies as a unique idea that wouldn't come naturally to anyone with a brainstem). :lol: Still, some rips are more blatant and obvious than others, and it is those that become annoying. Trying to erase the association you have in your mind of a latex babe to make room for a Bond girl, or of a Ulence Flats local to make way for a stone-cold killer-captain can be difficult for some of us... 'purists.' :blush:
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SQN only sneak peak at the PayPal stretch goal site
Johnathon replied to ChrisPope's topic in Andromedan Spaceport
I really like the idea of pixar-quality characters, and even the EGA mode. Too bad they're so much higher on the goal list (lol, not trying to stir up trouble here, just honestly probably going to miss those two things) Still... I couldn't be more excited that this is happening! :y:- 30 replies
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If you ask me, Frede, these people do themselves in, and in effect clean up after themselves and the mess they 'create.' If anybody is willing to sit through these and enjoy them, and not squeal and squirm in pain at the sheer ludicrousness and sloppiness, I say, give 'em that. They won't get so much from the greater masses. They get out what little they put into it. Am I wrong? Or, have the majority of us become so desperate in these past 12 or so years? If so, hopefully the SpaceVenture will change all that. :)
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To think we'll be playing this thing in just 8 months from now! :)
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My Monolith Burger website is still online!!!
Johnathon replied to FroggyMe6581's topic in World O' Fan Wonders
Ah, well... cool Monolith Burger website, dude! :y: -
My Monolith Burger website is still online!!!
Johnathon replied to FroggyMe6581's topic in World O' Fan Wonders
Shadow, is that you? -
Then, who is Slash Vohaul, whos datacart Roger reads, (who supposedly is the dying man who points to the datacart library and utters the words 'astral bodies,') and who very much wanted to see the Star Generator 'liberated' from the hands of the Sariens, besides Roger...?
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There's nothing like coming home from a suckawith day @ work, logging onto your computer and searching up tgakick.com, to find that the kickstarter campaign for Ace Hardway is funded up to $499,000 (approx), and then refreshing the page and seeing that it has jumped over the $500,000 goal. It's the kind of uplift and joy likable to smelling the fresh laminated box of a new SQ installment that has just hit the shelves at Costco. :)
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I can't believe how many good films have been coming out all around the same time. This hardly ever seems to happen! :) I'm going to see the midnight premiere of Prometheus this evening. What do you guys think: 2D or 3D...?