Troels Pleimert Posted May 6, 2012 Author Report Share Posted May 6, 2012 Awesome! Thanks for checking in, Mark. Great to see you here in the fan pit. ;) And yeah, this is, to my recollection as well, a first! :D In fact, did we ever have any Sierra guys on the old boards? Chipping in on a new website sounds like fun. Maybe we could work out a friendly contest and have a poll going right here? Quote Link to comment Share on other sites More sharing options...
mjomble Posted May 6, 2012 Report Share Posted May 6, 2012 In fact, did we ever have any Sierra guys on the old boards?I remember a certain Josh... :) Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted May 6, 2012 Author Report Share Posted May 6, 2012 How stupid of me. Sorry, Josh! (If you're reading this!) Quote Link to comment Share on other sites More sharing options...
JamonBull Posted May 7, 2012 Report Share Posted May 7, 2012 This is such great news. Space Quest One was one of the very first computer games I ever played, and the series has had a massive impact on my life. When growing up I just spent hours transfixed by the magical and immersive stories and environments Sierra created, especially in the Space Quest universe. I am just so excited right now. I can't believe this is happening. Thanks to everyone involved who has helped this happen. Quote Link to comment Share on other sites More sharing options...
Johnathon Posted May 10, 2012 Report Share Posted May 10, 2012 Mark Crowe! :) First site of him on the forums in history, you say? And I missed him by 4 days. :mellow: To answer the earlier question Scott had, I think a combined GUI and PI would be fantastic! It's why I decided years ago to use both in my fan project, and everyone I can recall who's commented on it, including Troels fairly recently, enjoy the idea of it. Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted May 10, 2012 Report Share Posted May 10, 2012 We were going to do the same with SQ2VGA+ way back. But it was decided that it would be too large a feature to implement that too few people would actually use. And we didn't want to postpone the game anymore than necessary. Quote Link to comment Share on other sites More sharing options...
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