Popular Post Frede Posted June 9, 2014 Popular Post Report Share Posted June 9, 2014 For me, it's a bit hard to take argumentation seriously because we've only seen a fraction of the game. Probably a fraction of the third that's been completed, too. Of course, they're not gonna show off all the good stuff right now. Pope has written countless of times that Mark, especially, doesn't want to spoil anything major. Judging from that, we can probably conclude that anything released prior to the game that is Mark Crowe-approved will be fairly innocuous. I think you're acting like you instantly know how the entire game is going to be just by looking at backgrounds (without characters and, presumably, objects you can interact with) and critiquing an early build which didn't even contain the complete script for the section it showcased. It comes off as more than a bit arrogant. The guy who was pretty much forced to take over as lead programmer on the game (pcj) has stated, like, two or three times that you're only really stirring the pot here. That your fears are unfounded. I don't know what else you want. A piece of paper going "SpaceVenture will NOT be what you fear!" signed by the entire team? In that light, it becomes more than a little bit annoying to read "Yes, but here's a[n] [hyperbolic adjective] worry of mine that would [hyperbolic verb] the entire game for me!" And to me, it honestly doesn't seem like you're interested in a discussion that goes beyond "Well, yes, Fronzel, you could very well be right". I am trying to reply in a serious fashion, you know. Not just put down your arguments for the fuck of it. You could be right, but in my view, chances are you're not. Ultimately, I suppose it's a "glass half-full, glass half-empty"-type thing. I just choose to be optimistic. Fair enough that some people have become pessimistic due to the delays and their reactions towards the material they've seen, but just remember that: 1) It's a crowdfunded game, so it's literally based on goodwill. 2) It was pitched as the Guys from Andromeda doing their thing in 2014. Not as Guys from Andromeda pulling a Tim Schafer, Guys from Andromeda looking over the shoulders of Telltale or the AAA companies, or Guys from Andromeda asking the community for advice when every design decision has to be made. Even if it's been 2+ years, I personally pledged to give them a chance. Till they either give up or release the game, that's still my goal. And yes, dammit, I will be popping in here regularly to dish out a bit of vitriol to ensure that people do not forget the two points above. BluScreen_Jason, Dat Engineer, Collector and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Dat Engineer Posted June 9, 2014 Report Share Posted June 9, 2014 Just wanted to pop in to say that I don't regret my $150+ pledge in the slightest, and I will patiently and happily wait however long it takes for this game to come out. Frede and nockgeneer 2 Quote Link to comment Share on other sites More sharing options...
Fronzel Neekburm Posted June 9, 2014 Author Report Share Posted June 9, 2014 [...] Of course, they're not gonna show off all the good stuff right now. Pope has written countless of times that Mark, especially, doesn't want to spoil anything major. [...] Ultimately, I suppose it's a "glass half-full, glass half-empty"-type thing. [...] It's a crowdfunded game, so it's literally based on goodwill. (Just to point out, the following isn't criticism, it's merely a suggestion) I‘d say those three points combined are basically the key to every single bit of backlash that SpaceVenture is facing is at the moment. True, you could say that technically, TGA have no obligations to their backers. On the other hand, you can‘t blame the glass-half-empty-crowd for coming out of the woodworks at this stage to call a bluff when everything that‘s been released so far are a shoddy prototype, a few 20 second clips on youtube and a bunch of good intentions. Secrecy is all fine and dandy, but if some people are getting concerned/frustrated/angry/disillusioned, why not put the cards on the table? Now‘s the time to put the SVRewards site to good use and share, share, share whatever you can about the game. What‘s the story? Who‘s the antagonist? What locations are we going to visit during the course of the game? What puzzles can we expect? Here, have a look at that new crazy inventory item we came up with! Putting up 1-2 Ken Allen-mp3s every month would be the icing on the cake! Don‘t want to spoil it for yourself? No problem! Just ignore the posts. As the old Russian saying goes: Trust, but verify. Quote Link to comment Share on other sites More sharing options...
Frede Posted June 9, 2014 Report Share Posted June 9, 2014 This is one thing I agree with. Communication could've been better, and they could've shown more. Ultimately, I'm not disappointed like others, but yeah, SVRewards kind of fell apart, after some updates that were relatively promising. Even so, I do think people should bear in mind that it's a game they backed. The rest is just nice to have to me, but not obligatory. Some clearly feel otherwise. Maybe the biggest problem is that it turned out that Mark and Scott are very eager to keep a lid on potential spoilers, making the documentation of the process a bit unsuitable for Kickstarter to begin with. Lesson learned in any case, I suppose. Quote Link to comment Share on other sites More sharing options...
Popular Post Troels Pleimert Posted June 9, 2014 Popular Post Report Share Posted June 9, 2014 I just wanted to chime in unhelpfully and thank those guys'n'gals (you know who you are) who have stepped in to bring some much needed balance to the criticisms in the latest Kickstarter update. It's not that criticism isn't valued. I know the Space Pope reads every single thing and the team are having regular meetings to discuss these as well as game matters. No one's opinions are being ignored. But there's also something to be said for keeping your heads down and staying true to your vision, which is exactly what the Guys are doing. To unnecessarily reiterate, sliding/motion puzzles will NOT be the bread and butter for this game. The demo is NOT to be taken as indication of the final product. The demo was a gift to us backers to show what was going on AT THAT TIME. Anyone who has been involved in a creative process knows how unnerving it is to show a work-in-progress that may have little to no bearing on what the finished product might be -- you hope that people will look at the elements individually and realize it's not a cohesive package yet, and this was exactly the case with the backer alpha demo. Delays in projects are annoying and it's understandable that people are frustrated. Sitting on the sidelines making easy snide comments about what should and shouldn't have been anticipated is just that: easy -- and not helping anything or anyone. Everyone's hindsight is always 20/20. Real life just has a way of never turning out exactly how you planned. JimmyTwoBucks, pcj, Fronzel Neekburm and 3 others 6 Quote Link to comment Share on other sites More sharing options...
tomimt Posted June 9, 2014 Report Share Posted June 9, 2014 If something really does disappoint me about SV is the underuse of SWrewards site. It has at time had some pretty promising updates, but everytime it has looked like the use of the site woudl have turned meatier, it has kind of dwindeled out. I'd really love to see more concept art in there, more stuff about how designing an adventure game and the tools have changed over the years. BluScreen_Jason 1 Quote Link to comment Share on other sites More sharing options...
pcj Posted June 9, 2014 Report Share Posted June 9, 2014 If something really does disappoint me about SV is the underuse of SWrewards site. It has at time had some pretty promising updates, but everytime it has looked like the use of the site woudl have turned meatier, it has kind of dwindeled out. I'd really love to see more concept art in there, more stuff about how designing an adventure game and the tools have changed over the years. I could probably work up some code/engine stuff to throw up there if that sort of stuff interests anyone. Can't speak to the lack of other content really. Fronzel Neekburm, nockgeneer and penguinfan 3 Quote Link to comment Share on other sites More sharing options...
drdrslashvohaul Posted June 10, 2014 Report Share Posted June 10, 2014 I think what we're all forgetting here is that the World Cup starts on Thursday. We don't have time to play a computer game. Dat Engineer and JimmyTwoBucks 2 Quote Link to comment Share on other sites More sharing options...
Decaffeinated Jedi Posted June 10, 2014 Report Share Posted June 10, 2014 I think what we're all forgetting here is that the World Cup starts on Thursday. We don't have time to play a computer game. That's a soccer thing, right? #murica Dat Engineer and drdrslashvohaul 2 Quote Link to comment Share on other sites More sharing options...
pcj Posted June 10, 2014 Report Share Posted June 10, 2014 Gareth is right guys, SpaceVenture should be run more like FIFA. Now taking bribes for no swiping in the game. drdrslashvohaul 1 Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted June 10, 2014 Report Share Posted June 10, 2014 All sports suck. Except Counter-Strike. #korea Quote Link to comment Share on other sites More sharing options...
Frede Posted June 10, 2014 Report Share Posted June 10, 2014 I might follow the World Cup. Considering the current body count, I think it's gonna be a doozy. Probably closer to Counter-Strike than usual, too. Yeah, the PC Police is currently on a strike. Budget cuts. Jokes about the World Cup aside, Corey Cole just posted a damn interesting comment with some fascinating historial information on the Kickstarter page. I realise the "If only it had been Ken Williams producing this..."-argument hasn't really cropped up here, but I still wanted to share this bit of insight. Adding that to Troels' post above, I guess the morale of all this is "Shit happens". With an optional "Deal with it" postfixed ;) MusicallyInspired, drdrslashvohaul and pcj 3 Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted June 10, 2014 Report Share Posted June 10, 2014 Gareth is right guys, SpaceVenture should be run more like FIFA. Now taking bribes for no swiping in the game. I'm putting this in the game as an easter egg. (Which will then be removed before release.) Dat Engineer 1 Quote Link to comment Share on other sites More sharing options...
tomimt Posted June 10, 2014 Report Share Posted June 10, 2014 Soccer, the sport that is so boring that the audience is forced to riot.but anyhow, what would be really nice to see at SVrewards site would be somekind of do's and dont's of adventurere game programming in Unity or something like that. Quote Link to comment Share on other sites More sharing options...
Frede Posted June 11, 2014 Report Share Posted June 11, 2014 I second that. I wouldn't mind a bit more insight into this framework and these tools you've been working on. It's probably been a while since someone put together a "pure" adventure game on a custom platform, rather than in the vanilla version of one of the readily-available engines. Could be fascinating to hear more about. Ironically, in that sense, the Guys are doing something very close to what Sierra would've done, at least on the technical level. Quote Link to comment Share on other sites More sharing options...
drdrslashvohaul Posted June 11, 2014 Report Share Posted June 11, 2014 Soccer is better than life itself. The rioting is just the garnish that makes it so damn tasty. It's also good having a "world" champion that, you know, actually includes the rest of the world (and no, letting Candians play doesn't count). JimmyTwoBucks 1 Quote Link to comment Share on other sites More sharing options...
Collector Posted June 11, 2014 Report Share Posted June 11, 2014 What's a "Candian" ;) ? Quote Link to comment Share on other sites More sharing options...
drdrslashvohaul Posted June 11, 2014 Report Share Posted June 11, 2014 Someone from British Columbia with a cold. Troels Pleimert 1 Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted June 13, 2014 Report Share Posted June 13, 2014 I just saw a screenshot of a location in the game that puts the "ugh, why no details?" argument to shame. This thing is packed. Worry ye not, gents. JimmyTwoBucks, pcj and Frede 3 Quote Link to comment Share on other sites More sharing options...
drdrslashvohaul Posted June 13, 2014 Report Share Posted June 13, 2014 Better art quality than this, any road. JimmyTwoBucks 1 Quote Link to comment Share on other sites More sharing options...
tomimt Posted June 13, 2014 Report Share Posted June 13, 2014 Black and white is always a good choise for fashion, so why not for art. drdrslashvohaul 1 Quote Link to comment Share on other sites More sharing options...
Fronzel Neekburm Posted July 6, 2014 Author Report Share Posted July 6, 2014 I just saw a screenshot of a location in the game that puts the "ugh, why no details?" argument to shame. This thing is packed. Worry ye not, gents. Pics or it didn't happen! :P Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted July 9, 2014 Report Share Posted July 9, 2014 Pics or it didn't happen! :P What, and risk having the Pope reach his long Pope-arm all across the Atlantic and Pope-slap me into Space Quest XI? Quote Link to comment Share on other sites More sharing options...
Collector Posted July 9, 2014 Report Share Posted July 9, 2014 Wouldn't that be Troels slap you? Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted July 12, 2014 Report Share Posted July 12, 2014 Did you just call me a bitch? Tee-hee. Quote Link to comment Share on other sites More sharing options...
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