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Everything posted by Johnathon

  1. This is an improvement of the first screen I ever showed for the project. It took me about a week (couple hours a day) to fix it up some. This helps give an idea of he quality of the games sci art. There will also be a genuine wide-screen feel. The resolution is much larger than your typical sci game. (Obviously, I'm going to be using a different engine to pull this off.) Anyhow, I just wanted to show you all something, in return for the long disappearance. I have other screens I've been working on, but I'd like to keep most of them private til the game's release. And, of course, this one, although nearly done, is still missing a few little things, mainly being texturing and detail, to make it all look uniform, and a little less bland. I've spent my last efforts for this screen focusing mainly on the head and hair. This is just one head position. During the introduction, there will be many more sprites for it, as well as the lighting and screens, etc. Well, I hope you like it. For the record, I am currently calling my project the "Outer Edge of Earnon." I may change it's title upon release. I'm also simultaneously working on another adventure game. Unlike the fangame, it's a stand-alone work. An allegorical fantasy. I've found that having two unique projects to work on helps to produce more without feeling like you need as many breaks. (Wish I'd found that out 3 years ago. ) Ah well. Johnathon
  2. Xenon was around well before the events of SQ4. This is to be a Prequel to SQ1. ... I'll tell you what %, hopefully, a little while from now. I was working on the game again quite a lot last week/weekend--most fun I've had in awhile. I'll keep you guys updated.
  3. Hey Guys, Thank you for your responses. Haven't worked on OEOE for a very long time now (have to be honest about that). All the pressure and responsibility of being a brand new parent of a wonderful baby boy (2/8/16), graduating from university, and moving and acquiring my first serious white-collar job has kept me quite busy. Things are still looking really, really bleak in terms of how much debt I have. I struggle with anxiety much of the time. But I've kept good care of the progress I've made on OEOE, and have thought about it quite occasionally. I'm thinking I may be able to continue work on it again soon (it would certainly serve as a great coping mechanism!), but I've been tied up alot the last few months trying desperately to get a house via the USDA program. I don't mean to dump all this personal baggage here; I just want to illustrate how swamped I've been and that I'm still very passionate about this project. I do believe it will eventually take flight again, so don't get your hopes too down.
  4. Unfortunately, I have been incredibly swamped and haven't had the pleasure of working much on the project since last summer. In good news, I have finally graduated with my BS in computer science... In bad news, because I am currently under the gun with all my debts--about $400 deficit monthly--I wasn't able to justify the cost it would have taken to renew hosting for the website, so it went off-line two days ago... This having been said, I have not given up on the project, and hope to figure out some hosting solution soon-even if it's a free service (or perhaps will just post updates here exclusively)
  5. Mid-flight Hunger? Welcome to (1/4) One/FourthMeal The meal between the beginning and end of the meal Feed the Fleet!
  6. Really did it for me! Hilarious. Just what I needed this evening. Still can't wait 'til the game is released! A real shame it wasn't in time for Father's Day this year (planning on getting an extra copy for my dad). Well, there's Christmas, I suppose.
  7. My Space Quest 3 intro.

    Pretty cool! Roger seems to be bearing a bit of resemblance to Lance Henriksen here. Another reference to Alien(s) perchance?
  8. It turns out I've changed my mind again. I chose Wintermute on a whim based upon what I've heard of its greater flexibility over AGS; however, having completed my first course in game design and acquired more experience with C++, I've decided the best thing to do is to just make my own custom engine using the SDL library. This way, I have complete control over every aspect, and the game will be portable to many platforms. I've already begun implementing and have thus far had great success. I know it's more work up front, but it should pay off in the long run.
  9. Thanks for your sentiments, Troels. And there's nothing more I hate than disappointing people (and aliens, sorry) who are waiting on SQ:OEOE Just thought I'd mention now that after much, much consideration concerning the implementation of the adventure, I have come to the conclusion that I will not be using AGS. I'm going to be using WinterMute Engine instead. AGS will not allow for some very vital effects and features that are integral to the Outer Edge of Earnon (one notable problem being the limit on backgrounds, rooms, and sprites). I know it's not much news, but it shows that despite all the life setbacks and other priorities at play, I've still been putting much thought into the adventure and doing what I can to progress on it as I can.
  10. Gary Owens is dead

    Oh, what a bummer.
  11. Leonard Nimoy’s Final Trek

    As of yesterday. Sad times these are.
  12. Gary Owens is dead

    Poor Gary, I heard this news the day after it had occurred. Just didn't really know what to say or do about it. We can take solace in that it seems he led a very full and wholesome life. Definitely will be sorely missed. I'm feeling more anxious to play SpaceVenture now just so I can hear his most recent voice-acting that he'd done before his passing away, and when I play Space Quest 6 now on my 486, I feel sad knowing he won't be around to do anymore. Rest in Peace.
  13. As repetitive as Paul's malice and idiocy has become, that he's denying account access to a paying client is no less hilarious to me (I mean, of course it's sad, that goes without saying). There seems to be no limit to the man's stupidity and hypocrisy. As if he's one to talk about unprofessional behavior? Regardless, he's got to see that such methods--regardless of right or wrong--will destroy his company pretty quickly. And what's with that change in voice from "we" to "my," and then back to "ours," in the letter? Is Paul in the 3rd grade? If he's the public relations department as well as CEO... OH SNAP! I wouldn't work for the asshole for more than one week. Probably why he has nobody else available to handle PR.
  14. Scariest scenes in Sierra games

    Not sure if it's been mentioned yet, but you know that death sequence in SQ5 when you dock to the wrong section of the Goliath, and use the laser cutter, and then, one-by-one, those creepy mutants peer their creepy, creepy little faces into your tight enclosure... oh... SHUDDER...
  15. What's up with SpaceVenture?

    Second that! It's so exciting to know this thing is coming out so soon from now. I can't wait!
  16. SQ1 VGA: Stop the Hate

    You know, I do have memories though, crystal clear, of observing my father playing space quest 2. Specifically, I remember him walking into the screen on Labion where the giant carnivorous mushrooms resided, and getting eaten by one of them. I was amused by that. I also observed him choking from the spore dust. I remember calling him "funny guy" because of those observations. I would go up to my father and plead "funny guy!, play funny guy!" because I wanted to watch him play it. I must've been two, three years old at the most during the time. Years later when I dug up the sq3 diskettes (as I mentioned, he'd misplaced/lost the ones for games one and two), at age 8, and had played through to the planet pestulon (where the aluminum mallard first lands, and there are swirling cyan plants all around) I was very confused as to why suddenly there was only one screen on that green planet, and walking any direction led to the sequence where Roger observes the pirates coming out of the bunker. I'd mistaken Pestulon for Labion as I'd remembered it 6 years prior, when I was two years old, and was expecting to see those giant mushrooms again. Ahhh...
  17. SQ1 VGA: Stop the Hate

    VGA, though I'll admit I wasn't quite old enough to play EGA when it was released. Therefore, I don't suffer the particular nostalgia "bias" that some older fans may. I was first introduced to the series through sq3 (my personal favorite), and the sq1ega and sq2 diskettes had already been lost by my father by the time I'd become old enough to be curious about the games (age 8). From there, I played sq4, and then sq6, and then sq5 (all purchased separately as single box editions). I remember how bitch'n hard games 1 and 2 were to get ahold of, and therefore, after I'd exhausted my energy on games 3 through 6, I proceeded to cry and whine to my parents about how horrible my life was because stores never sold sq1 or sq2, because I was so curious about them and desperate to play them. Where was I...? Oh yes.. so my chronological sense of the games has been all screwed up from the beginning, and it wasn't until I found the six pack collection at Costco that I finally got my hand on the first two chapters. Naturally, I played sq1VGA first, and quite enjoyed it. I wouldn't say it's an unsubstantiated bias. SQ1vga has a lot of good qualities, though I am quite willing to believe had it been Scott and Mark's vga version, it'd be loads better. That having been said, I also greatly value the ega version, because while I'm slightly more of a late 80's/early 90's art style biased fan, I'm also an sq fanatic and purist. EGA was, of course, much easier to beat after playing the point n click vga version, but it's still a fun little gem. No different than being able to appreciate an old black and white film in it's original context, really. I know, this didn't really help much.
  18. Plot holes and inconsistencies in fan games

    I'm flying through space with the rocket belt, but I keep getting space bugs in my teeth!
  19. Plot holes and inconsistencies in fan games

    But... I was being sarcastic.
  20. Plot holes and inconsistencies in fan games

    Yeah, it's gotta be Andromeda, Andromeda. Kinda like New York, New York.
  21. August 12th, 2014 This is not an easy update for me to make. It is partly because of this that I have put it off for the past two months, some part of me fighting to see if the circumstances could have changed enough for me to not have to make it. But... here we are. The game is not, I repeat, not necessarily cancelled. Here is what's up: This past summer, I acquired my first internship in the computer science program as a mobile app developer. I earnestly put in all the effort I could to excel and learn as much as possible. Nonetheless, I was asked not to come back for a second rotation, due to my inability to learn quickly enough and become productive enough to remain a worthwhile investment. This has caused me to question my abilities and the concern has led me to wanting to focus even more on my curriculum ahead. I am also entering the higher junior-level courses of my major in computer science, and believe the road ahead for the next year and a half is going to be quite bumpy and filled with plenty of taxing responsibilities. I question whether or not attempting to hang on to production of the fan game would truly prove beneficial to either cause. Also, one of my younger brothers unfortunately fell off a roof while working construction, broke his back in several places, and was rushed to the hospital in critical condition a couple weeks ago. He still has no feeling below his right knee and may never be able to walk again without a cane or other tool. He has also contracted a high fever of a cause currently unknown, and frequentyl suffers significant pain due to the damages. This has left me not in the best mood to continue developing on such a highly-spirited and humorous project, and I furthermore may be required to help aid in his rehabilitation. I find it appropriate to put the adventure on indefinite hold for now. I need a little bit of a breather. I am saving all of the material and intend to finish it and release it; but I just don't know when that will be. Depending on how successful I am with graduation and attaining a good enough job to take care of all the top priorities in my life, I may or may not be able to pick up production again in another two years from now -- but there's also a good chance that if I do, I'll be keeping under the radar until it's completely finished (I've been disappointed with my lack of ability to keep to deadlines in the recent past, and I wouldn't feel good about continuing to let you guys keep on waiting and waiting anxiously expecting me to deliver on my promise. Wish me luck. May the Outer Edge of Earnon be completed some day, and long live SpaceVenture! - Johnathon
  22. Cool! Looks like this might be fun. I'll try it out.
  23. Cool odd glitch from SQ4!

    Interestingly, when I was 11-years-old, I witnessed an identical (in nature) glitch in police quest 2, during the part of the game when Sonny Bonds gets fired at in the park by Jessie Bains (shortly before the scuba diving scene). To avoid being killed by him, but getting him to run away, I tapped the left and right keys as quickly as possible to enter and exit the screen hopefully without taking the bullet. Apparently I'd taken the bullet simultaneously to exiting the screen, but the game didn't register the event as a death, so I walked all the way back to my car to report the incident, over radio, via 'falling-down-with-blood-coming-out-of-my-chest' sprites as I walked.
  24. Something that DOES worry me...

    That, and the Goofy scream when Roger sticks his hand in the pool of acid. Best part of the game.
  25. SpaceVenture: Episodic or Full-Game release?

    Forgive me if I'm being opinionated or biased here, but... wouldn't it seem to be an undermining of the Two Guys' finally working together again, after so long - and most notably without having to answer to some corporate penny-squeezer(s) - for them to decide to dice SpaceVenture up into an episodic release? I must be honest and say that the very idea sits very ill with me. I don't believe I'd like it at all. Then again, it is the Two Guys... so I'm sure if they decide it of their own free will, then there must be a good reason for it - one which enhances the game experience rather than does the opposite. EDIT: @JimmyTwoBucks Much the same feelings here, but I'll add my two cents in saying that I believe it would also be a bad idea to release the game episodic even temporarily. What the Guys need to do is make the best damned impression that they can with it, from the get-go. Having episodic releases would only dwindle the punching force of a later full release. It's not like they aren't way behind schedule as it is (saying this not out of criticism, but just for making the point that if people weren't still interested nor didn't still want a full release - well... you know...) What they need to do is take advantage of the fact that those really looking forward to the game have accepted that it's going to be late, and just keep on chugging on underneath of that moral bubble, to deliver a full, epic gaming experience.