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Johnathon

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Everything posted by Johnathon

  1. Why in the cosmos would anyone want to remove SCI dithering!! 😮 😉
  2. So yeah, I've made a mistake. My older boy (he's 6 & 1/2 currently) is afraid to go to the bathroom b\c he thinks Chic-Zil-A is going to get him. 🤣
  3. You referring to Pick #1? Seems unsurprising; given the developers of SQ6 no doubt would have played through the prequel and would have been aware of any accompanying canon included w\ its shipment. Or is there something else I'm missing?
  4. Intriguing! I actually like the first/top one the best (of Roger napping in the closet)
  5. It is very exciting. On one hand, you look at the pathetic lack of updates and activity on the SVRewards site, and you tend to feel a tad discouraged; but on the other hand, you look at the sheer vision (I mean, what they have shown is pretty impressive/amusing/clever) and you feel re-assured that they're still the real deal. I'm not sure what exactly accounts for the hiccups--and I can understand how others have been discouraged/lost faith due to the mixed signals... but somehow I knew these guys ultimately were honest and that they would accomplish this. Life happens. I'm sure there's some explanation (not that we need to hear it) for everything that's gone wrong. I'm trying to focus on the things that have gone right--and honestly, I already called this a short time ago in the just previous update. I staked my reputation (as being a fool or not 🙂 ) on that they would release it this year. I was right. I gleaned this sense just from going back and looking at the updates/chronology as a whole. You could kind of get the impression that there was something (or something(s)) going wrong--the full extent/details of which we may never know--which were holding them back--but you also could pick up on the genuine-ness. I knew they were for real and I could sense that they were really struggling/pushing to follow through. This is the first and only kickstarter I have ever funded. I funded $526 (I would've funded more if I wasn't so pathetic-assed broke, haha!) and I could not possibly be more proud. I am so excited to realize this product a couple weeks from now. Great going, Scott, Mark, Chris, Patrick (no offense to any others whose names I do not know yet); thanks for making this happen. Don't listen to the naysayers. Entitlement and a lack of empathy are unfortunately a trademark of the era in which we currently exist
  6. Mid-flight Hunger? Welcome to (1/4) One/FourthMeal The meal between the beginning and end of the meal Feed the Fleet!
  7. Really did it for me! Hilarious. Just what I needed this evening. :y: Still can't wait 'til the game is released! A real shame it wasn't in time for Father's Day this year (planning on getting an extra copy for my dad). Well, there's Christmas, I suppose.
  8. Pretty cool! :y: Roger seems to be bearing a bit of resemblance to Lance Henriksen here. Another reference to Alien(s) perchance?
  9. Oh, what a bummer. :mellow:
  10. As of yesterday. Sad times these are.
  11. Poor Gary, I heard this news the day after it had occurred. Just didn't really know what to say or do about it. We can take solace in that it seems he led a very full and wholesome life. Definitely will be sorely missed. I'm feeling more anxious to play SpaceVenture now just so I can hear his most recent voice-acting that he'd done before his passing away, and when I play Space Quest 6 now on my 486, I feel sad knowing he won't be around to do anymore. Rest in Peace.
  12. As repetitive as Paul's behavior has become, the idea he's denying account access to a paying client is no less hilarious to me (I mean, of course it's sad, that goes without saying). There seems to be no limit. As if he's one to talk about unprofessional behavior? Regardless, he's got to see that such methods--regardless of right or wrong--would destroy his company pretty quickly. And what's with that change in voice from "we" to "my," and then back to "ours," in the letter? Is Paul in the 3rd grade? If he's the public relations department as well as CEO...
  13. Not sure if it's been mentioned yet, but you know that death sequence in SQ5 when you dock to the wrong section of the Goliath, and use the laser cutter, and then, one-by-one, those creepy mutants peer their creepy, creepy little faces into your tight enclosure... oh... SHUDDER...
  14. You know, I do have memories though, crystal clear, of observing my father playing space quest 2. Specifically, I remember him walking into the screen on Labion where the giant carnivorous mushrooms resided, and getting eaten by one of them. I was amused by that. I also observed him choking from the spore dust. I remember calling him "funny guy" because of those observations. I would go up to my father and plead "funny guy!, play funny guy!" because I wanted to watch him play it. I must've been two, three years old at the most during the time. Years later when I dug up the sq3 diskettes (as I mentioned, he'd misplaced/lost the ones for games one and two), at age 8, and had played through to the planet pestulon (where the aluminum mallard first lands, and there are swirling cyan plants all around) I was very confused as to why suddenly there was only one screen on that green planet, and walking any direction led to the sequence where Roger observes the pirates coming out of the bunker. I'd mistaken Pestulon for Labion as I'd remembered it 6 years prior, when I was two years old, and was expecting to see those giant mushrooms again. Ahhh...
  15. VGA, though I'll admit I wasn't quite old enough to play EGA when it was released. Therefore, I don't suffer the particular nostalgia "bias" that some older fans may. ;) I was first introduced to the series through sq3 (my personal favorite), and the sq1ega and sq2 diskettes had already been lost by my father by the time I'd become old enough to be curious about the games (age 8). From there, I played sq4, and then sq6, and then sq5 (all purchased separately as single box editions). I remember how bitch'n hard games 1 and 2 were to get ahold of, and therefore, after I'd exhausted my energy on games 3 through 6, I proceeded to cry and whine to my parents about how horrible my life was because stores never sold sq1 or sq2, because I was so curious about them and desperate to play them. Where was I...? Oh yes.. so my chronological sense of the games has been all screwed up from the beginning, and it wasn't until I found the six pack collection at Costco that I finally got my hand on the first two chapters. Naturally, I played sq1VGA first, and quite enjoyed it. I wouldn't say it's an unsubstantiated bias. SQ1vga has a lot of good qualities, though I am quite willing to believe had it been Scott and Mark's vga version, it'd be loads better. That having been said, I also greatly value the ega version, because while I'm slightly more of a late 80's/early 90's art style biased fan, I'm also an sq fanatic and purist. EGA was, of course, much easier to beat after playing the point n click vga version, but it's still a fun little gem. No different than being able to appreciate an old black and white film in it's original context, really. I know, this didn't really help much.
  16. I'm flying through space with the rocket belt, but I keep getting space bugs in my teeth!
  17. But... I was being sarcastic. :D
  18. Yeah, it's gotta be Andromeda, Andromeda. Kinda like New York, New York.
  19. Cool! Looks like this might be fun. I'll try it out. :y:
  20. Interestingly, when I was 11-years-old, I witnessed an identical (in nature) glitch in police quest 2, during the part of the game when Sonny Bonds gets fired at in the park by Jessie Bains (shortly before the scuba diving scene). To avoid being killed by him, but getting him to run away, I tapped the left and right keys as quickly as possible to enter and exit the screen hopefully without taking the bullet. Apparently I'd taken the bullet simultaneously to exiting the screen, but the game didn't register the event as a death, so I walked all the way back to my car to report the incident, over radio, via 'falling-down-with-blood-coming-out-of-my-chest' sprites as I walked.
  21. That, and the Goofy scream when Roger sticks his hand in the pool of acid. Best part of the game. :D
  22. Forgive me if I'm being opinionated or biased here, but... wouldn't it seem to be an undermining of the Two Guys' finally working together again, after so long - and most notably without having to answer to some corporate penny-squeezer(s) - for them to decide to dice SpaceVenture up into an episodic release? I must be honest and say that the very idea sits very ill with me. I don't believe I'd like it at all. Then again, it is the Two Guys... so I'm sure if they decide it of their own free will, then there must be a good reason for it - one which enhances the game experience rather than does the opposite. EDIT: @JimmyTwoBucks Much the same feelings here, but I'll add my two cents in saying that I believe it would also be a bad idea to release the game episodic even temporarily. What the Guys need to do is make the best damned impression that they can with it, from the get-go. Having episodic releases would only dwindle the punching force of a later full release. It's not like they aren't way behind schedule as it is (saying this not out of criticism, but just for making the point that if people weren't still interested nor didn't still want a full release - well... you know...) What they need to do is take advantage of the fact that those really looking forward to the game have accepted that it's going to be late, and just keep on chugging on underneath of that moral bubble, to deliver a full, epic gaming experience.
  23. As little as possible. I remember having cheating my way through a couple adventure games when I was younger; but even then, shortly after doing so I was able to notice I'd taken most of the fun out of it. I made a rule of thumb pretty quickly to only seek a hint if I were stuck for at least a full month. That is, spending about two hours a day (what my parents had allowed me on electronics), 7 days a week, for one full month. If I couldn't figure it out by then, I'd cheat on the current puzzle at hand. That means even if I only progressed one screen or something, and got stuck on the very next puzzle, I'd wait another full month before cheating again. That, of course, was when I had access to the internet (or happened to have a specific hint book for the game I was playing). Sometimes I didn't, and so there wasn't even monthly cheating. I remember I began PQ2 when I was about 11, and didn't beat it until I was 16 (and yes, it took cheating). But that's talking about hint books. Walkthroughs are a crime to both the designer and the player.
  24. that would be Scott and Mark's black sheep child (SQ2) for me. And, while I'll admit SQ5 was an acquired taste for me, I did learn to love it. P.S. I still love SQ2, but yeah, it's probably my least favorite.
  25. I'm a real sucker for Space Quest 3, but I love them all so much it almost doesn't matter (even sq2, Scott and Mark's black sheep child.)
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