Troels Pleimert Posted May 10, 2012 Report Share Posted May 10, 2012 The first SpaceVenture Prototype demo is live! The link to the Chrome Web Store doesn't seem to be working at the moment, but hopefully it will soon. I took the liberty of adding the news to the front page. Please let me know if I'm overstepping my boundaries. Quote Link to comment Share on other sites More sharing options...
JamonBull Posted May 10, 2012 Report Share Posted May 10, 2012 On the one hand I'm EXTREMELY excited. On the other, I now have to install Chrome on my Mac. Google... *shudders*. Seriously though, really exciting that the Two Guys have adopted HTML 5 for their demos. Super cool. Quote Link to comment Share on other sites More sharing options...
pcj Posted May 10, 2012 Report Share Posted May 10, 2012 To do this without installing in Chrome, I've extracted and uploaded to http://pcj.bz/sq/sketch1/ It works great in Chrome (who would have thought), is way sluggish in Firefox, and doesn't seem to work at all in IE. Haven't tried any other browsers. (Safari might work) Quote Link to comment Share on other sites More sharing options...
Collector Posted May 11, 2012 Report Share Posted May 11, 2012 Thanks, I used to have a number of browsers installed to check for cross browser compatibility, but I no longer have Chrome installed and do not intend to any time soon. Works without issue on my FF 12. Google claims you need Chrome for all sorts of stuff that you simply do not. Quote Link to comment Share on other sites More sharing options...
Chrono Posted May 11, 2012 Report Share Posted May 11, 2012 I found the demo a bit 'sketchy'. Sorry, I couldn't resist :) It was fun to see a new point and click experience from the Two Guys, with their familiar humor. I'm looking forward to the $200,000 milestone. Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted May 11, 2012 Report Share Posted May 11, 2012 Worked fine for me in Firefox. Quote Link to comment Share on other sites More sharing options...
pcj Posted May 11, 2012 Report Share Posted May 11, 2012 My link or the Chrome Web Store? :mellow: Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted May 11, 2012 Report Share Posted May 11, 2012 Your link. Never even tried the Chrome Store. :) Quote Link to comment Share on other sites More sharing options...
pcj Posted May 11, 2012 Report Share Posted May 11, 2012 Yeah, it works OK in Firefox on my home computer. The behavior is a little different than Chrome but it doesn't break hugely. Quote Link to comment Share on other sites More sharing options...
e1ven Posted May 11, 2012 Report Share Posted May 11, 2012 I think this engine shows promise. We're already seeing transparancy, Panning on a large image, animation, click events, pathfinding, and walkable/unwalkable areas. The animation seemed to lag a bit behind the controls, both in FF and Chrome, but I think that's an implementation issue. The biggest remaining features, I think, are * Y-scaling, so Roger gets bigger/smaller as he moves toward/away from the screen. * Sound (Hard, HTML5 hasn't a well supported sound API. Flashfallback until browsers catch up works) * Embedding other media. Luckily HTML is *good* at this. * Progressive downloads - The engine should load resources as needed, not all at launch. This can be done per "room", though, so the current model can work. * Inventory! Quote Link to comment Share on other sites More sharing options...
Rahul Posted May 11, 2012 Report Share Posted May 11, 2012 Hey guys, glad to see everyone trying it out! I'm one of the two guys from Q42 building this thing with the Two Guys. It's been a lot of fun so far, but we still have a long way to go. e1ven seems to have a good idea of how HTML can be used for a game engine and what kind of features we still need to work on. We're really looking for your thoughts on where you'd like to see this going next. Is inventory important? Death sequences? Music and sound effects? More things to do? Text parser? MusicallyInspired and pcj 2 Quote Link to comment Share on other sites More sharing options...
vega Posted May 11, 2012 Report Share Posted May 11, 2012 TEXT PARSER PLEASE! LSL7 is I guess the only adventure game that while mostly point and click, managed to give a nod to the old text adventures and implemented the parser masterfully. I would love to see something similar in SPACEVENTURE. Quote Link to comment Share on other sites More sharing options...
Frans Posted May 11, 2012 Report Share Posted May 11, 2012 Text Parser +10, most definitely. Besides the usual features any adventure game should have (inventory, death sequences, music, sounds, etc) I would like to see something new. I mean, all the other stuff has been done before, right? So why not spent some time brainstorming about a completely new feature. Quote Link to comment Share on other sites More sharing options...
Chrono Posted May 11, 2012 Report Share Posted May 11, 2012 I would love to see the text parser here. Quote Link to comment Share on other sites More sharing options...
pcj Posted May 11, 2012 Report Share Posted May 11, 2012 An HTML5 game from the guys behind Sarien.net? First thing I think of is: multiplayer. Quote Link to comment Share on other sites More sharing options...
Pak-Man Posted May 11, 2012 Report Share Posted May 11, 2012 Hi there! Long time listener, first time caller. First let me say I'm psyched for this game! I have nothing but the highest hopes. There have been some exciting announcements for Adventure Gamers lately, but this one has me the most excited. Space Quest was a huge part of my childhood. So I tried the Prototype, and I know it doesn't represent the game since it's a prototype and all, but this is what the feedback is supposed to be for. I'd just like to make it really clear that I hope this isn't going to be a single-click type adventure game. Parser would rock, of course, but I realize it might make the game a hard-sell for some amateur adventurers. I like Single-Click adventure games (Machinarium rocks) but I don't think it fits well with the Two Guys' humor. I want a variety of commands to use on any object I want. That was part of the fun of the old Space Quest games was trying to find little easter eggs by using the wrong command on the wrong object. Hidden humor is the best humor, and that would be lost if all we had to do was click everywhere to find it. Anyway, like I said, this IS a prototype and I'm sure it was just intended as kind of a proof of concept. I expect the finished game will be more complex. I just wanted to throw my 2 cents into this project. (And when I get my paycheck, I'll be throwing in my $100...) pcj 1 Quote Link to comment Share on other sites More sharing options...
pcj Posted May 11, 2012 Report Share Posted May 11, 2012 (And when I get my paycheck, I'll be throwing in my $100...) Just wanted to point out that your credit card won't be charged until the end of the Kickstarter anyway. ;) Quote Link to comment Share on other sites More sharing options...
JamonBull Posted May 11, 2012 Report Share Posted May 11, 2012 Was enjoyable. Very bare bones. Was great to see physical evidence that the game is being developed right now though! I definitely agree with Pak-Man. I'm hoping the interface has complex commands and there's a variety of ways to interact with objects. One of the most endearing elements of SpaceQuest was trying to discover how to navigate through a particular situation through interacting with a range of objects in a range of ways. Quote Link to comment Share on other sites More sharing options...
drdrslashvohaul Posted May 11, 2012 Report Share Posted May 11, 2012 Not bad. Not bad at all. I think anyone prejudging the ability of HTML5 to do this will have to rethink a little bit. Obviously, we won't know fully until later down the line (see Colin's post), but lookin' promising. My personal hope is that the interface is a little more similar to the SQ4 / SQ6 one (at least as far as the mouse point and click is concerned). Or VSB / Incinerations. Point is, I don't think a single click interface is necessarily a good way to go. It might work, but I do like the ability to move from hand to mouth to nose to feet. And, no, that's not "what she said". Quote Link to comment Share on other sites More sharing options...
JamonBull Posted May 11, 2012 Report Share Posted May 11, 2012 Used in Chrome and Safari and they both run equally well! Thanks PCJ for extracting it over to a dedicated site. Quote Link to comment Share on other sites More sharing options...
Spikey Posted May 12, 2012 Report Share Posted May 12, 2012 Thanks Rahul/etc :) For me, the number one feature is dropping a one click system. it's been long held in the Sierra community that the weakest Sierra gams- GK2, KQ7 had these awful one click hotspot interfaces which devalued the already elementary point-click interface further. It ruins interaction since by default, you only have predefined game hotspots to begin with. As Gareth said, you need the old-school, "look", "touch", "talk", "sniff", etc. I would also like, but this is yet to come, some more 2 Guys style humour imbued in there. Maybe one death just to give us a taste that they've still got it. And no, the word 'pantsload' cannot be used. Quote Link to comment Share on other sites More sharing options...
Zorch Posted May 12, 2012 Report Share Posted May 12, 2012 I just gave it a shot with Firefox and had no problems. Excellent work PCJ! This is really exciting stuff! Quote Link to comment Share on other sites More sharing options...
pcj Posted May 12, 2012 Report Share Posted May 12, 2012 Excellent work PCJ! Thanks, but the credit really goes to the Two Guys' and Q42. :y: MusicallyInspired 1 Quote Link to comment Share on other sites More sharing options...
metafx Posted May 13, 2012 Report Share Posted May 13, 2012 Was it just me that was left a bit disappointed with the demo? Yes I know it's a prototype, but a prototype of what exactly? Honestly I'd rather have seen some game art or music. Demos like this one may be a bit of fun and interesting for us longtime fans, but can't see it excite new pledgers. Maybe it even scares them away. Quote Link to comment Share on other sites More sharing options...
JamonBull Posted May 13, 2012 Report Share Posted May 13, 2012 Was it just me that was left a bit disappointed with the demo? Yes I know it's a prototype, but a prototype of what exactly? Honestly I'd rather have seen some game art or music. Demos like this one may be a bit of fun and interesting for us longtime fans, but can't see it excite new pledgers. Maybe it even scares them away. I'm glad it was bare bones and basic. I'm looking forward to seeing evolution over the prototypes. Had they gone all out on the first one, it would take away from the evolution of the product. I do get what you're saying though, it was difficult to really become immersed in the prototype. Quote Link to comment Share on other sites More sharing options...
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