Sir Procestuous Posted November 25, 2012 Report Share Posted November 25, 2012 I'd wanted to share this a while ago, but for whatever reason that I'm sure made sense at the time, I got distracted and forgotten about it until today, when the old nostalgia pangs attacked and I fired up SQ4! Unfortunately, I don't remember the *exact* circumstances for how this very cool and odd "glitch" happened. I believe Roger was about to cross screens as one of the SP successfully opened fire...and when it switched to the next screen surprisingly Roger was still ALIVE, but suffering from some odd side effects! I've uploaded the saves for anyone who wants to see for themselves. I'm using the 1.2 CD Version upgrade by NRS. https://rapidshare.com/files/3777739150/SQ4CD12Glitch.rar Quote Link to comment Share on other sites More sharing options...
Spikey Posted December 2, 2012 Report Share Posted December 2, 2012 My CD is 1.1a, so I get the interpreter error. I'll see if one of my other SQ4CD's is 1.2. Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted December 7, 2012 Report Share Posted December 7, 2012 Someone (cough) needs to do a video of this. ;) nockgeneer, Sir Procestuous and Sledgy 3 Quote Link to comment Share on other sites More sharing options...
Sir Procestuous Posted June 20, 2013 Author Report Share Posted June 20, 2013 Someone (cough) needs to do a video of this. ;) Still waiting...*taps finger on desk* :P I noticed that in my inventory I had managed to keep the unstable ordence, which [obviously] added extra points to my final score.... Yeah, kinda wish I remembered how I did that! lol Troels Pleimert 1 Quote Link to comment Share on other sites More sharing options...
Dat Engineer Posted June 20, 2013 Report Share Posted June 20, 2013 Interesting that carrying the unstable ordnance doesn't have any ill effects when plunging into the water at terminal velocity on Estros. Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted June 20, 2013 Report Share Posted June 20, 2013 Can someone send me video footage of this? I'll let you in on a secret. Chris Giegerich and I were planning on doing some SQ Historian "shorts" to tide over between big episode releases ('cos they take an awful long time) and this would be perfect. Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted June 21, 2013 Report Share Posted June 21, 2013 Ahh...that makes sense. You just wait to pick up the unstable ordinance until you get back to SQ12 later on and fly back up the ship, never taking the ordinance down the sewer vent. Neat. I've never tried that. Quote Link to comment Share on other sites More sharing options...
Dat Engineer Posted June 21, 2013 Report Share Posted June 21, 2013 Ahh...that makes sense. You just wait to pick up the unstable ordinance until you get back to SQ12 later on and fly back up the ship, never taking the ordinance down the sewer vent. Neat. I've never tried that. Actually... I don't think that's the case. Even if you return to the streets of Xenon later in the game to get the ordinance, there's no way to get back on board the SP patrol ship unless you go back into the sewers - which triggers the death. As I understand it, the only way to get the ordnance is to trigger the glitch. Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted June 21, 2013 Report Share Posted June 21, 2013 Oh right. Interesting anyway, though. Quote Link to comment Share on other sites More sharing options...
BlockMaster Posted November 5, 2013 Report Share Posted November 5, 2013 The file is not available anymore. :( I wanted to see the glitch. Oh well. Quote Link to comment Share on other sites More sharing options...
BlockMaster Posted December 6, 2013 Report Share Posted December 6, 2013 I repicated it! In the debug. How to do it : 1. Teleport to room 40. 2. Then, teleport to room 45. The yellow ship will be there. 3. Teleport to room 60. 4. Then, teleport to room 55. 5. Exit to the right while the Space Police shoots. 6. Enjoy Roger's new walk cycle. :) Troels Pleimert 1 Quote Link to comment Share on other sites More sharing options...
BlockMaster Posted December 17, 2013 Report Share Posted December 17, 2013 No reply? :P Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted December 18, 2013 Report Share Posted December 18, 2013 Right on. Quote Link to comment Share on other sites More sharing options...
Sir Procestuous Posted December 18, 2013 Author Report Share Posted December 18, 2013 I applaud you, oh Master of the Block :D BlockMaster 1 Quote Link to comment Share on other sites More sharing options...
BlockMaster Posted December 18, 2013 Report Share Posted December 18, 2013 Thanks! I can't make a video of it though. :P Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted December 19, 2013 Report Share Posted December 19, 2013 Oh, but yes, you can! DosBox has a built-in capture facility. And if you're using ScummVM, there's always Fraps -- it's free and easy to use. Quote Link to comment Share on other sites More sharing options...
DrSlash Posted February 18, 2014 Report Share Posted February 18, 2014 Actually it is possible to get the unstable ordnance without hacks/debug. I did that several years ago. What you need to do is: 1) Play without DosBox. Set game's speed to maximum; 2) After you get out of the sewers go one screen north; 3) Return to the previous screen as fast as you can (sequel policemen won't be able to shoot you because the game is too fast); 3) Now you can safely pick up the unstable ordnance; 4) Go one screen north and one screen east. Save the game; 5) Restore your saved game in DosBox; 6) Go one screen south and get into the ship. Troels Pleimert 1 Quote Link to comment Share on other sites More sharing options...
danooct1 Posted April 19, 2014 Report Share Posted April 19, 2014 Sorry for the bump, but I managed to accidentally replicate this glitch on a playthrough tonight on my DOS PC. It happens when the Sequel Policeman shoots Roger at the same time as Roger is leaving the screen, causing the walk animation to become the death-by-shooting animation. I captured a video of it with my camera, would anyone be interested in a YouTube upload of it? Quote Link to comment Share on other sites More sharing options...
PurpleTentacle Posted April 19, 2014 Report Share Posted April 19, 2014 I would be interested to check it out on YouTube. Quote Link to comment Share on other sites More sharing options...
danooct1 Posted April 19, 2014 Report Share Posted April 19, 2014 OK, I went ahead and uploaded it. You can check it out here: https://www.youtube.com/watch?v=qT9ilroiIeY&feature=youtu.be JimmyTwoBucks 1 Quote Link to comment Share on other sites More sharing options...
PurpleTentacle Posted April 19, 2014 Report Share Posted April 19, 2014 Very nice! I think I vaguely remember my friend showing me something like this at one point. By the way, I hope you don't get in trouble for monetizing the video. Maybe you didn't mean to click to enable ads. Also, every time I hear that music... sigh... it does things to me. Love the music in that game. Quote Link to comment Share on other sites More sharing options...
danooct1 Posted April 19, 2014 Report Share Posted April 19, 2014 Very nice! I think I vaguely remember my friend showing me something like this at one point. By the way, I hope you don't get in trouble for monetizing the video. Maybe you didn't mean to click to enable ads. Also, every time I hear that music... sigh... it does things to me. Love the music in that game. thanks for pointing the monetization out. I have it set up to automatically apply to my new videos and forgot to disable it on this one (though it won't matter so much since it's unlisted - i'll remove it anyway). and I'm totally with you on the music. Ken Allen did a magnificent job. Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted April 19, 2014 Report Share Posted April 19, 2014 Haha, that's awesome! :D Quote Link to comment Share on other sites More sharing options...
Rogerwilcojr Posted April 19, 2014 Report Share Posted April 19, 2014 What was Pretty Cool. I may want to try that.. Quote Link to comment Share on other sites More sharing options...
Johnathon Posted April 30, 2014 Report Share Posted April 30, 2014 Interestingly, when I was 11-years-old, I witnessed an identical (in nature) glitch in police quest 2, during the part of the game when Sonny Bonds gets fired at in the park by Jessie Bains (shortly before the scuba diving scene). To avoid being killed by him, but getting him to run away, I tapped the left and right keys as quickly as possible to enter and exit the screen hopefully without taking the bullet. Apparently I'd taken the bullet simultaneously to exiting the screen, but the game didn't register the event as a death, so I walked all the way back to my car to report the incident, over radio, via 'falling-down-with-blood-coming-out-of-my-chest' sprites as I walked. Quote Link to comment Share on other sites More sharing options...
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