November 25, 201213 yr comment_6974 I'd wanted to share this a while ago, but for whatever reason that I'm sure made sense at the time, I got distracted and forgotten about it until today, when the old nostalgia pangs attacked and I fired up SQ4! Unfortunately, I don't remember the *exact* circumstances for how this very cool and odd "glitch" happened. I believe Roger was about to cross screens as one of the SP successfully opened fire...and when it switched to the next screen surprisingly Roger was still ALIVE, but suffering from some odd side effects! I've uploaded the saves for anyone who wants to see for themselves. I'm using the 1.2 CD Version upgrade by NRS. https://rapidshare.com/files/3777739150/SQ4CD12Glitch.rar Report
December 2, 201213 yr comment_6992 My CD is 1.1a, so I get the interpreter error. I'll see if one of my other SQ4CD's is 1.2. Report
June 20, 201313 yr Author comment_7796 Someone (cough) needs to do a video of this. ;) Still waiting...*taps finger on desk* :P I noticed that in my inventory I had managed to keep the unstable ordence, which [obviously] added extra points to my final score.... Yeah, kinda wish I remembered how I did that! lol Report
June 20, 201313 yr comment_7797 Interesting that carrying the unstable ordnance doesn't have any ill effects when plunging into the water at terminal velocity on Estros. Report
June 20, 201313 yr comment_7798 Can someone send me video footage of this? I'll let you in on a secret. Chris Giegerich and I were planning on doing some SQ Historian "shorts" to tide over between big episode releases ('cos they take an awful long time) and this would be perfect. Report
June 21, 201313 yr comment_7801 Ahh...that makes sense. You just wait to pick up the unstable ordinance until you get back to SQ12 later on and fly back up the ship, never taking the ordinance down the sewer vent. Neat. I've never tried that. Report
June 21, 201312 yr comment_7803 Ahh...that makes sense. You just wait to pick up the unstable ordinance until you get back to SQ12 later on and fly back up the ship, never taking the ordinance down the sewer vent. Neat. I've never tried that. Actually... I don't think that's the case. Even if you return to the streets of Xenon later in the game to get the ordinance, there's no way to get back on board the SP patrol ship unless you go back into the sewers - which triggers the death. As I understand it, the only way to get the ordnance is to trigger the glitch. Report
November 5, 201312 yr comment_9154 The file is not available anymore. :( I wanted to see the glitch. Oh well. Report
December 6, 201312 yr comment_9450 I repicated it! In the debug. How to do it : 1. Teleport to room 40. 2. Then, teleport to room 45. The yellow ship will be there. 3. Teleport to room 60. 4. Then, teleport to room 55. 5. Exit to the right while the Space Police shoots. 6. Enjoy Roger's new walk cycle. :) Report
December 19, 201312 yr comment_9619 Oh, but yes, you can! DosBox has a built-in capture facility. And if you're using ScummVM, there's always Fraps -- it's free and easy to use. Report
February 18, 201412 yr comment_9857 Actually it is possible to get the unstable ordnance without hacks/debug. I did that several years ago. What you need to do is: 1) Play without DosBox. Set game's speed to maximum; 2) After you get out of the sewers go one screen north; 3) Return to the previous screen as fast as you can (sequel policemen won't be able to shoot you because the game is too fast); 3) Now you can safely pick up the unstable ordnance; 4) Go one screen north and one screen east. Save the game; 5) Restore your saved game in DosBox; 6) Go one screen south and get into the ship. Report
April 19, 201412 yr comment_10245 Sorry for the bump, but I managed to accidentally replicate this glitch on a playthrough tonight on my DOS PC. It happens when the Sequel Policeman shoots Roger at the same time as Roger is leaving the screen, causing the walk animation to become the death-by-shooting animation. I captured a video of it with my camera, would anyone be interested in a YouTube upload of it? Report
April 19, 201412 yr comment_10247 OK, I went ahead and uploaded it. You can check it out here: https://www.youtube.com/watch?v=qT9ilroiIeY&feature=youtu.be Report
April 19, 201412 yr comment_10248 Very nice! I think I vaguely remember my friend showing me something like this at one point. By the way, I hope you don't get in trouble for monetizing the video. Maybe you didn't mean to click to enable ads. Also, every time I hear that music... sigh... it does things to me. Love the music in that game. Report
April 19, 201412 yr comment_10249 Very nice! I think I vaguely remember my friend showing me something like this at one point. By the way, I hope you don't get in trouble for monetizing the video. Maybe you didn't mean to click to enable ads. Also, every time I hear that music... sigh... it does things to me. Love the music in that game. thanks for pointing the monetization out. I have it set up to automatically apply to my new videos and forgot to disable it on this one (though it won't matter so much since it's unlisted - i'll remove it anyway). and I'm totally with you on the music. Ken Allen did a magnificent job. Report
April 30, 201412 yr comment_10269 Interestingly, when I was 11-years-old, I witnessed an identical (in nature) glitch in police quest 2, during the part of the game when Sonny Bonds gets fired at in the park by Jessie Bains (shortly before the scuba diving scene). To avoid being killed by him, but getting him to run away, I tapped the left and right keys as quickly as possible to enter and exit the screen hopefully without taking the bullet. Apparently I'd taken the bullet simultaneously to exiting the screen, but the game didn't register the event as a death, so I walked all the way back to my car to report the incident, over radio, via 'falling-down-with-blood-coming-out-of-my-chest' sprites as I walked. Report
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